Tech Levels (TL's) give a general idea of a civilization's level of technological advancement as it pertains to four key areas of development. With Travel, Weapons and Communication it represents the absolute best a race is capable of. In the case of Physical Sciences it represents the fields of study that are just beginning to be looked into seriously, the cutting edge of scientific research.
The system is designed as a general guideline and in actual practice most civilizations will be anomalous or "out of the ordinary" since there are many factors that determine where a society will place emphasis in their research. A strong aversion to polluting the environment may have people riding horses while talking to each other by wrist TV communicators. Somewhere else, a race that is fascinated by loud noises and things that go boom might live in thatched huts but be able to kill hundreds or thousands with a single weapon. Present day Earth would be a middle 0.8 with some elements of a 0.9 tech level.
In Corona Galaxy, most civilizations have a slightly stunted development with regards to space travel and some of the sciences involved with it. The existence of stargates negates many of the pressures for an expanding culture to develop faster-than-light drive systems until later than normal in their development. Without pressing physical or political reasons, such technology may not occur for many centuries after the development of stargate technology.
It is important that the player understands that this is a money pit which will drain vast resources and kill an awful lot of a race's best and brightest before there is a hope of any return on investment. If you are off in a corner of the galaxy by yourself, that's fine, but if you may need those resources to defend your people, you could have a problem.
The following chart plots the development of the mythical "average" civilization up to FTL travel capability.
T=Travel | W=Weapons | C=Communications | P=Physical Sciences |
.0 | T | By foot to hunt and gather |
W | Clubs and stones | |
C | Limited interpersonal | |
P | Fear or apathy toward the unknown |
.1 | T | Organized and intentional migration |
W | Stone axes and spears | |
C | Extensive interpersonal | |
P | Superstition and religion |
.2 | T | Domesticated animals and animal-drawn vehicles |
W | Swords and short range projectiles (Bows and arrows) | |
C | Relay systems (Runners and riders) | |
P | Metallurgy, agriculture, limited astronomy and astrology |
.3 | T | Roads and small sea-going ships |
W | Gunpowder and explosives | |
C | Coded signals (Drums, smoke and reflected light) | |
P | Chemistry, anatomy, medicine, basic physics |
.4 | T | Steam engine, limited mass transit, large sea-going vessels |
W | Chemical projectile systems (Rifles, pistols, cannons) | |
C | Wire signals | |
P | Steam Power, electromagnetics |
.5 | T | Internal combustion engines (automobiles), submarines |
W | Chemical and nerve agents, armored ground vehicles | |
C | Radio waves (Audio only) | |
P | Electronics, microbiology, molecular physics |
.6 | T | Prop driven and lighter-than-air craft |
W | Armed aircraft, missiles, atomics | |
C | Television | |
P | Basic atomics |
.7 | T | Jet and chemical rockets, nuclear powered ships and submarines, deep-sea craft |
W | Cartridgeless, explosive, and "smart" projectiles, advanced atomics | |
C | Microwave and full radio spectrum | |
P | Subatomics, solid state electronics, genetics, robotics |
.8 | T | Nuclear and ion rocket, electric, solar, and magnetic powered vehicles |
W | Energy and particle beam | |
C | Etherics(Energy and particle beam radio) | |
P | Microatomics, artificial intelligence, superconductivity, nanotechnology |
.9 | T | Sublight and near-light speed, stargate, solium power |
W | Sonics and isolated energies (High energy lasers and particle beams) | |
C | FTL particles (T-comm) | |
P | Binding forces, FTL objects, biomagnetics |
1.0 | T | FTL, Space warp (Theoretical) |
W | Overlapping energies (Lasersonics) | |
C | Subetherics (Hyperwave radio) | |
P | Normal-space warps, basic hyperspace |